Versatile attacker with high survivability through Dodge, Hitpoints, and self healing.
Deal Physical damage to target enemy with a 35% chance to call an ally to Assist. If the assisting ally is a Jedi, they deal 50% more damage.
Deal Physical damage to target enemy and recover Health equal to 65% of the damage dealt.
Jedi allies gain 40% Tenacity and recover 10% of their Max Health when they resist an effect.
Aayla has +10% Critical Chance, 65% Counter Chance and +50% Counter Damage. In addition, she Stuns her target for 1 turn whenever she critically hits.
At the start of battle, if Jedi Master Mace Windu is in the Leader slot and there are no other Jedi Vanguard Attackers with a Leader ability:
- At the start of each encounter, inflict all enemies with Defense Down for 2 turns
- All Jedi Vanguard allies gain 30% Max Health, Potency, and Tenacity until the end of battle, and 30% Max Protection until the first time Aayla is defeated
- Aayla gains 50% Critical Chance and Tenacity, 30% Defense, and 5% Offense per Relic Amplifier level
- Whenever Aayla Stuns an enemy from her abilities, all Jedi Vanguard allies recover 20% Health and Protection
- Whenever Aayla critically hits an enemy, she gains 8% Critical Chance and Critical Damage (stacking) until the end of the encounter, and if that enemy had a stack of Investigation, they gain another stack of Investigation (max 5) for 2 turns
- Whenever Aayla uses a Special ability, she calls a random other Jedi Vanguard Attacker ally to assist and Jedi Vanguard allies recover 25% Health and Protection
- If all allies were Jedi Vanguard at the start of each encounter and there are no Galactic Legend enemies, whenever an enemy attacks out of turn, all Jedi Vanguard allies recover 15% Health and Protection, and the ally they attacked dispels all debuffs on themselves. If an enemy is called to assist, all other enemies lose 8% Turn Meter, which can't be resisted