Chief Nebit
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Chief Nebit

Cunning Jawa Tank with Stealth synergies who can reduce cooldowns



Chief Nebit image

Basic Attack: Sheltering Shot

Nebit basic

Deal Physical damage to target enemy with a 70% chance to grant Protection Up equal to 20% of Nebit's Max Health for 3 turns to a random ally who is not Stealthed.

1st Special: Distracting Negotiations (cooldown: 3)

Nebit Spé 1

Nebit taunts for 2 turns and gain Heal Over Time for 3 turns. Reduce the cooldowns of all Jawa and Droid allies by 1.

2nd Special: Desert Ambush (cooldown: 3)

Nebit Spé 2

Deal Physical damage to target enemy and call a random ally to Assist dealing 20% less damage. If the Assisting ally is a Jawa or a Droid, call another random ally to Assist. All Jawa called to Assist gain Stealth for 3 turns.

Leader Ability: Raiding Parties

Nebit Lead

Jawa and Droid allies gain 30% Critical Chance and inflict Critical Chance Down for 3 turns on a critical hit.

While in Territory Wars: When a Jawa ally deals damage to an enemy, they dispel all buffs on that enemy. For every buff dispelled, that enemy is inflicted with a Thermal Detonator for 2 turns, which can't be dispelled, prevented, or resisted.

When an enemy takes damage from a Thermal Detonator, Jawa allies recover 5% Health and Protection, gain 5% Turn Meter, and there is a 50% chance that enemy is inflicted with a Thermal Detonator for 2 turns, which can't be dispelled, prevented, or resisted.